July 17, 2018
S3 Image Spot
"That's horny" - Tyler, the Creator
In a uniquely stylized image spot for Preacher’s third season, our team did a deep-dive into the flash/2D world more than ever before. All starting with a concept executed by designer and illustrator Carol Cai, we created individual portraits for each Preacher cast member that would spotlight their distinct characteristics and establish the show’s singular vibe as a whole.
Once we nailed down early styleframes, our team shot reference for each character in New Orleans, while shooting for our Angelville Preacher spot. This would create a map of facial expressions and movements that our team could follow closely in post. After a round of edits, we began doing line work with a team of five Flash artists and illustrators.
With our team established, we fell right into the thick of animation, all done completely by hand, working our way up to a 12fps render of each illustration. All of our artists were given specific characters to animate, some of the tasks being delegated between line work and color work.
Our plan from the beginning was to make our transitions fit the narrative of each character’s storyline: for instance, “Grandma’s” goblet that she drinks souls out of, the fire that consumes “Cassidy”, “Jesse's" persistent cigarette smoking, and so forth. The transitions made the concept truly come alive, pointing to significant plot points, all while making the piece move in a fluid, distinguished manner.
Starting with a concept executed by designer and illustrator Carol Cai, we created individual portraits for each Preacher cast member.
Overall, this spot brought us into new, exciting territory that produced an extraordinary final product. Thanks to our partners and collaborators at AMC for the opportunity to create something so special. We had a blast!
July 17, 2018
Tease and Social Package
For the very first tease announcing the return of The Man in the High Castle, we partnered up with Amazon Studios to create an original flag concept that would set the tone for the highly anticipated new season. With no show footage to work with at the time, we were able to use Amazon’s green-screen footage of a tattered nazi flag, and recreate it in CG to ultimately achieve the visual effects we were looking for.
Once we locked design frames early on, our artists began research on the flying patterns of doves, using their findings to start the meticulous work of shading feathers and simulating the light that would play off of birds in flight.
With a solid 3D team, we jumped into production and began animating flag simulations. By working in Houdini, we were able to create a fluid, realistic movement in the waving and tearing of the flag, pairing this with the development of the doves as well.
With no show footage to work with at the time, we were able to use Amazon’s green-screen footage of a worn nazi flag and recreate it in CG.
After finalizing the spot, we worked to design a social package consistent with the tease, that could be used across digital platforms via Facebook, Twitter, and Instagram. A huge thanks to our partners at Amazon for the collaborative effort throughout. We can’t wait to see the new season!
July 17, 2018
3D Generalist and FX Artist
As one of our go-to CG artists, Josh Clos embodies the combination of a technical mind with a creative one. With each 3D-heavy project that comes our way, we can count on Josh to come up with fresh methods, techniques and software alternatives to give our renders customized characteristics.
It is apparent through collaborations such as GoT Sigils, The Americans, and The Man in the High Castle, that he has added a unique realism to each--bringing to life visually compelling and consistently inventive sequences.
We’re always excited to bring him on board and can’t wait to see what we get to work on next. Below, we take a peek behind the curtain into his inspirations, motivations & work.
When did you first realize you wanted to be a vfx artist?
When I was a kid, I saw The Matrix and it absolutely blew my mind. Fangirling over that movie introduced me to this career and I was instantly enamored.
What makes you love what you do?
The field is centered around entertainment so I consider myself a backstage entertainer. When people enjoy something I worked on, it’s very rewarding. Visual effects became my biggest hobby so I’m lucky to do it for a living.
What is your ultimate goal as an artist?
I’m still figuring that one out so for now my goal is to learn as much as possible. From a technical perspective, I would love to pioneer a new and unseen 3D process, which is an ambitious goal but I’ve been inspired by the brilliant technical minds in the field.
How long have you been a 3D generalist?
It’s been 8 years already!
What/who has influenced you the most?
My colleague and friend Mike, who became a mentor while introducing me to particle systems and dynamic effects which became my main focus. He also opened the door to scripting and programming and taught me valuable lessons in mathematics and linear algebra, and their uses in computer graphics.
...I consider myself a backstage entertainer. When people enjoy something I worked on, it’s very rewarding.
What are you most passionate about professionally?
Precision overall and physical accuracy in simulations. By now, I’m sure my colleagues are tired of hearing me say the phrase “physically accurate.” I’m always fascinated by the results of a 3D simulation that really looks realistic.
Do you have any side-projects you continue to work on?
Absolutely! I like to stay busy doing projects and tests on the side because it allows me the freedom to experiment without deadlines and helps me stay current on new software.