March 28, 2019
Art Director / Designer
As an insightful, skilled artist and creator, we know we can always rely on Theo to bring something elegant and well-crafted to the table. Not only does he produce consistently inventive, beautiful design concepts, but he envisions the process in a clear and concise way, making him a valuable team-player.
Theo has freelanced with us for many years, playing an important role in several of our large-scale 3D projects, from The Purge campaign, to Inside North Korea’s Dynasty and much more.
It’s our pleasure to feature him in this month’s spotlight and showcase his many talents. Read below for peek into his process!
When did you first realize you wanted to be a designer?
When I first saw a poster by Henri Toulouse de Lautrec in high school. I realized there was a way to combine my love of fine arts with typography, and from then on there was no going back.
What is your process when approaching a new project?
I tend to try to get as much information about the project as possible. The more I can become an expert, the easier it is for me to create a visual that is authentic to the subject matter. Once I have a solid grasp, I try to write 2-3 sentences to give myself a firm idea, collect references based on the concept, and then I start to sketch out rough layouts.
What do you feel is the most important quality in a designer or art director?
Anyone can create a pretty picture, but those who are able to create a rationale inside their work and articulate why they compose a piece the way they do will have an underlying foundation which will always shine through to the team, client, and most importantly the viewer.
What perspective do you bring to the industry- what makes you different?
Coming from Canada and growing up in a diverse population has made me extremely inquisitive and open to all perspectives. I also think having a problem-solving mind has allowed me to look more at a project as a way to integrate any visual language as long as it is rings true for the subject.
What is your ultimate goal as an artist?
This may sound like a cop-out but I never have looked as myself as an artist. I truly look at each project as a way to solve a problem. I try to find an expression that resonates with me and (hopefully) will resonate with the audience but it is purely in service of the project. So I suppose my ultimate goal is to be able to move the viewer emotionally with my work.
How long have you been designing?
Professionally for 13 years. But I have been designing since I was 14 and drawing before I can remember.
Are there any inspirations that you pull from on a regular basis?
The idea of contrast is something I try heavily to utilize in my work, be it in shape, color, or size. I definitely adhere to those principles mostly. So lighting akin to Caravaggio, compositions like Saul Bass and structure such as Ingmar Bergman or Akira Kurosawa always are in the back of my mind.
What are you most passionate about professionally?
The idea that no two projects will ever be the same constantly invigorates me. I approach each job as if I am trying to solve a puzzle and the best part is knowing there are countless ways to approach the same problem but usually only a select few that will deeply connect to the viewer on an emotional level.
Do you have any side-projects you continue to work on?
I try my best to learn as much as possible in my downtime with mini experiments, for the past couple of years though I have been trying to get a short film off the ground. Let’s see where it goes!
How do you determine the success of a piece?
If the viewer is ultimately moved to feel some form of emotion. In advertising a lot of the time we are wrapped in the trappings of what something looks like, but if we can make a viewer genuinely feel - fear, sorrow, joy, intrigue, excitement, etc. that is the greatest success for me.